I've really enjoyed the discussion so far, thanks for all the contributions!

Thinking about this further, the way I've always designed dungeons has been through Encounters By Day. That is, I'll put 6 - 8 encounters varying from Easy to Deadly in a zone of the dungeon, then figure out which monsters or NPCs fit that description. I'll also make sure to have those encounters have the potential to be combat, exploration, or social.

I can't say my dungeons have been bad or not fun... But my suspicion is that I'm making environments that are too "safe" for the players. That is, I'm doing the work they should be! I think I want the players - and the characters - figuring out if they can push further, if they should retreat, if this threat is manageable, rather than the dungeon design deciding that for them.

Anyways, I'll be continuing to read these responses!

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